DayZ 1.07 ya disponible

Bohemia Interactive lanzó una nueva actualización para DayZ en su versión para PC en la rama experimental.

Game Update 1.07.152930 (30.01.2020)

GAME

FIXED

Fixed: Loot spawn points next to military aircraft shelters
CHANGED

Changed: Non-lethal ammo configuration against players and zombies
Removed: Paper write/read actions
MODDING

Fixed: Curl crash when there is no hive
Game Update 1.07.152928 (29.01.2020)

GAME

ADDED

Added: Repeater Carbine
Added: .357 Rounds
Added: 12ga Rubber Slugs
Added: Amusement park locations throughout Chernarus
FIXED

Fixed: Several types of inventory interactions related to item reservation
Fixed: A client error caused by re-encountering the weapon you dropped during a previous death
Fixed: The map always used to open at the top left corner (now remembers the last opened position)
Fixed: Disabled “Jump out” action for back seat passengers of the ADA 4×4
Fixed: Action circle was missing while dismantling the oven
Fixed: The player can no longer attach both the suppressor and compensator to the SG5-K
Fixed: Issue caused by starting an action with a different item in your hands between client and server
Fixed: An animation glitch related to throwing
Fixed: Water bonus from wells was added to early in the action
Fixed: Infected would not cause bleeding as intended
Fixed: Issues with doors in the aircraft hangar, hospital, school, harbour crane
Fixed: Issues with the sounds of doors in the fire station and big ATC buildings
Fixed: Issues with a ladder on the construction site
Fixed: Piles of wooden planks could spawn on top of each other
Fixed: The big doorway of the sawmill had bullet collision
Fixed: Object placement fixes for Enoch and ChernarusPlus terrains
Fixed: A yellow heat comfort was giving a penalty on health regeneration
Fixed: Position of the combination lock widget, LODs and textures
Fixed: The player could collide with individual ivy parts
Fixed: The Denim Skirt showed the wrong colour in 1st person mode
Fixed: Infected could not navigate into the large grey shed
Fixed: The Construction Light behaved weirdly when thrown
Fixed: It was not possible to empty liquid containers in interior spaces
Fixed: Blue Athletic Sunglasses had a green texture (https://feedback.bistudio.com/T148324)
Fixed: The Thermometer would always display 0 degree (https://feedback.bistudio.com/T146710)
Fixed: Night vision was darkened when someone entered the players network bubble (https://feedback.bistudio.com/T147106)
Fixed: Base building actions could be mixed up resulting in building the wrong part
Fixed: Larger quantity numbers were not fully visible in the hand slot
Fixed: Barrel with holes was still able to store liquids (https://feedback.bistudio.com/T148495)
CHANGED

Changed: Global lighting changes (ground-lighting addition, brightness of day and night, shadow contrast during clear weather, rain visual tweaks, darker clouds during overcast)
Changed: Updated the inventory attachment icons (missing icons added, some icons tweaked and unused removed to free space for more in future)
Changed: Clean-up of the car damage zones
Changed: Lowered the amount of leaked coolant when the radiator is destroyed in the car
Changed: The open option for the fence gate can be accessed easier
Changed: Removed the collision from Barbed Wire
Changed: Barbed Wire now causes bleeding sources instead of shock damage
Changed: The fence and watchtower kits can be dismantled
Changed: Heavy items (with collision) are dropped using physics
Changed: Rework of the combination lock destruction (requires more time, but in shorter cycles)
Changed: Sawing a pile of wooden planks is now a truly continuous action
Tweaked: Decreased range of the night light, and changed its colour, position and brightness for better immersion
Tweaked: The fence gate opens and closes slower
Tweaked: Inventory view of the Assault Helmet Visor
Tweaked: You receive one additional plank when cutting down a wooden log
Tweaked: You receive one more wooden log when cutting down most trees
Tweaked: Base building materials are now placed more clear
Tweaked: Sorted the attachments icons of firearms
Tweaked: The base building build action won’t show up at all when it is being blocked (previously allowed to execute without result)
Tweaked: Adjusted the logic behind obstacle checks when building base building parts
Tweaked: The map is now full screen
Tweaked: Removed the collision from tourist trail poles
SERVER

Added: Ability to choose between bright and dark nights through a server config parameter lightingConfig (0 for bright, 1 for dark)
Tweaked: limitFPS is now logged and default crop value raised from <1..50> to <1..200>, by default it’s unlimited
LAUNCHER

MODDING

Added: Curl context can store results into files + API
Added: Livonia ruined houses variants without overgrown ivy
Added: Named selection for the bear (Body_Injury)
Added: Named selections for all ivy parts (leaves)
Added: GetGame().GetWorld().LoadNewLightingCfg(“filepath”) can reload the global lighting config during runtime
Added: SetSoundMaxVolume() to change the volume max level
Added: Functions InventoryItem::EnableCollisionsWithCharacter & InventoryItem::HasCollisionsWithCharacter
Added: Exposed rigid body functions to script
Added: Missing dGeomCreateCylinder implementation
Added: Script method Object::SetDynamicPhysicsLifeTime
Changed: inventorySlot changed to inventorySlot[] (string to array of string) to allow slot extensions
Changed: Livonia terrain files *_ce, *_data and *_navmesh changed from *.ebo format to *.pbo
Changed: Commented out transferToZonesThreshold]
Changed: Changed: Renamed OnEventFromRemoteWeapon event to OnEventForRemoteWeapon
Removed: Obsolete pond/well drink actions
KNOWN ISSUES

Individual texts might not be localized yet

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